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使用Lingo控制QuickTime VR

发布: 2007-1-25 16:01 | 作者: isjon | 来源: aougu.net | 查看: 195次

  一、设置QuickTime VR的属性奥古多媒体 _ _.H^ ]2dkq

;Y0OgI ]z0r#l   将此行为附于按钮之上,可以控制QTVR的下列属性:
!R;xa4g[   *Show Video:显示画面
(g!k]Fil ~p   *Play Sound:播放声音
/^%d$R,xhP:l Pn3_B   *Controller:控制条奥古多媒体wIXVz Z
  *Preload:预读
;S%~YVt%sR   *DirectToStage:写屏
X'bO9j:X zlT)P@$B6C2D   *Streaming:流式
^WCS|~x gRl   *Loop:循环
}R ~Pp5V)^'T4U 奥古多媒体9GvHc iaS
property sourcemember,WhereTo,show_video,play_sound,preload_video,directtostage_video,Streaming_Prop,loop_video,Show_Controller
1O&R}"U?(DhHCy
8w4n7Z;?` ---- Get Behavior Description List ---奥古多媒体 ^)p3["T?

@'n&c9P-}l on getPropertyDescriptionList me奥古多媒体8A B&X+Tn
 QTMembersList=searchDigitalVideo (me)
D a#}3}\hU  descriptionlist = [:]奥古多媒体8~7?epiWd.f
 spriteassignlist=["Mouse Up","Mouse Down", "Mouse Enter","Mouse Leave"]奥古多媒体+]%W2X5P B+b
 frameassignlist=["Exit Frame","Enter Frame"]
:i^yJ.T H@c-af  if QTMembersList.count > 0 then奥古多媒体_]5r-NP8_(mv
  addprop descriptionlist,#sourcemember,[#comment:"QTVR Cast member :", \奥古多媒体pN&cH p rb"@i
#format:#String,#range:QTMembersList,#default:QTMembersList[1]]
B Fz-t7?,] B0L(| X3x:y  else
-|LKh~W'x B/^   addprop descriptionlist,#sourcemember,[#comment:"QTVR Cast member :",#format:#Graphic,#default:1]奥古多媒体L X/v*v8}2p {8~
 end if奥古多媒体yj;lh7o"d`0X:b:U
 addprop descriptionlist,#show_video,[#comment:"Set Show Video Property To :",#format:#Boolean,#default:True]奥古多媒体K AT(}4T
 addprop descriptionlist,#play_sound,[#comment:"Set Play Sound Property To :",#format:#Boolean,#default:True]
7ryU`d"e  addprop descriptionlist,#Show_Controller,[#comment:"Set Show Controller Property To :",#format:#Boolean,#default:True]
~4fRDx/eiQA1w  addprop descriptionlist,#preload_video,[#comment:"Set Preload Property To :",#format:#Boolean,#default:True]奥古多媒体7NJU2B h0L]"o
 addprop descriptionlist,#directtostage_video,[#comment:"Set DirectToStage Video Property To :",#format:#Boolean,#default:True]奥古多媒体2u7V0R,u| s2r
 addprop descriptionlist,#Streaming_Prop,[#comment:"Set Streaming Property To :",#format:#Boolean,#default:True]奥古多媒体1~ L/sFo%pR4W r5cj
 addprop descriptionlist,#loop_video,[#comment:"Set Loop Property To :",#format:#Boolean,#default:True]
%gk!k-A2pRu  if the currentspritenum <> 0 then
]&M*Sk e Rr{4jp%Wy   addprop descriptionlist, #WhereTo, [#comment:"Where To Assign this Script ?", #format:#String,#range:spriteassignlist,#default:spriteassignlist[1]]奥古多媒体O;B^Ks])T'B!g*M
 else
+E[~2^m   addprop descriptionlist, #WhereTo, [#comment:"Where To Assign this Script ?", #format:#String,#range:frameassignlist,#default:frameassignlist[2]]
E~8W?*|  end if奥古多媒体M"puTV#q
 return descriptionlist
su)S O.E end getPropertyDescriptionList
[5e.g3SKx(l6q
1^YZ1_4UgO0h$a -- Get Behavior description --奥古多媒体@F {vp![ S

"uf&G.T a~.l on getBehaviorDescription
L5f M[/g t@  return "This Behavior Sets the True/False Properties of a Digital Video(QTVR) " & RETURN & RETURN & \奥古多媒体]MqHL'`
"Parameters" & RETURN & \奥古多媒体0v8G m.DJ5t |t,F
"* Source Digital Video Cast member." & RETURN & \
D+@2W+a:[$A9v "* True/False" & RETURN & \
B)G6n7OW/c?:F!` "* Where to attach this Script"奥古多媒体TY;`5bV*X6l'a
end
#RPs.^g @v+A-q|6W 奥古多媒体3idy)Ie:o0e'}1cX(A
-- Events --奥古多媒体vR:A,W%q8QD7S R

`2JV)_8~ r)o7Q on mouseUp me奥古多媒体}1U*nhd1A&J \
 if WhereTo="Mouse Up" then奥古多媒体f:~B e:Fp6`
  SetProperties
x o)_*h[  end if
"d*qg#UETG/f end
w~x9LNAm J 奥古多媒体;Y:l+Ok;P'nI
on mouseDown me奥古多媒体'T$l#x{)P
 if WhereTo="Mouse Down" then奥古多媒体t2R'^@ ];MW"]6F
  SetProperties
8jRi&?4KD p ?b  end if奥古多媒体;K | X(vc u7S4L
end奥古多媒体` [_'p%]#G
奥古多媒体6ZZzv ?
on mouseEnter me奥古多媒体.KS7ga"q$@#u1r U
 if WhereTo="Mouse Enter" then奥古多媒体$`P!G\W7_0Am
  SetProperties奥古多媒体R T'Pz ^)]$n6SmM
 end if
}!h%r X\CV end奥古多媒体3`fvH,D*ti
奥古多媒体i@*eN$iIdY
on mouseLeave me奥古多媒体"i5r Z.?\"F x-_7T)L:f
 if WhereTo="Mouse Leave" then奥古多媒体*L0CWbIW
  SetProperties奥古多媒体X,x KL.M4@'N5`W
 end if奥古多媒体#Bf/@t.A \9E
end
"h w'Nr g z.De
:](n5elU E3y on enterframe
mB5t] bes&}s  if WhereTo="Enter Frame" then奥古多媒体%R)g8ewr9W9OI
  SetProperties奥古多媒体%O[{!O[ {%v+Z
 end if
.nvd M"|Gn end奥古多媒体![8\!r g D~

BEWp2^3Fm&] on exitFrame
8Pz?Oe8urW7`!t-I2L  if WhereTo="Exit Frame" then
6M2[y P2I3jaa/v$\'bd \   SetProperties
C)QG3_:aB:E  end if奥古多媒体*}'h1n;z|
end
yk s5w^"{n"n
)]V-ZM mj~ -- Custom Handlers --奥古多媒体v1GM_m`
奥古多媒体!yfc(P3|4J
on SetProperties奥古多媒体{v8\A Wq-E Hl:]
 if member(sourcemember).type = #QuickTimeMedia then
MP6a w(OMo   member(sourcemember).controller=Show_Controller奥古多媒体|T'|CG @Z#m
  member(sourcemember).video=show_video奥古多媒体,v)c-?*b C3H c
  member(sourcemember).sound=play_sound
.c~.l,\m*g-Ve   member(sourcemember).preload=preload_video
J,o ny EN?^   member(sourcemember).DirectToStage=directtostage_video奥古多媒体!h6Ca$|%|H6b!_)vF
  member(sourcemember).streaming=Streaming_Prop
C#f_%k@   member(sourcemember).loop=loop_video奥古多媒体 R Xng~U(j;]
 end if奥古多媒体 O:W[^M&Uf {
end
H1F5upisfh
:K|go7PEyo ------ Availbale for both Frame & Sprite Script ------
}k3j M-a 奥古多媒体,nT r9IP
on isOKToAttach (me, aSpriteType, aSpriteNum)
X@ l4X(pH hf  case aSpriteType of奥古多媒体+}+B1Y,rHA!um
  #graphic:奥古多媒体YY%_e3^&x T ~ P
   return true
9D/y0h&C(_   #script:奥古多媒体6v#nO#p6o#j@w P
   return True
$f*L"KnVnW[  end case
8t&{k7E[#~^ end isOKToAttach奥古多媒体gIKYV uN tR

2w+r?G5o&Q RV ------ Search for QT Member ------奥古多媒体rZ;^CcC
奥古多媒体*QWV)ugBo'r(V
on searchDigitalVideo me
6]eDs9Q]&ntf  AVIMembersList = []奥古多媒体y\-e%K4B3]b/i
 maxCastLib = the number of castLibs奥古多媒体:BxqF([ t:Lo#qm
 repeat with theCastLib = 1 to maxCastLib
H.l/YRH9o6sO   maxMember = the number of members of castLib theCastLib奥古多媒体+X*L7mi r2{_
  repeat with memberNumber = 1 to maxMember
K*V Y&dn    theMember = member(memberNumber, theCastLib)奥古多媒体?B%C }W5S#NU
   if theMember.type = #QuickTimeMedia then
HD~];LnW     if theMember.name = EMPTY then奥古多媒体8EPJP A I
     AVIMembersList.append(theMember)
1nR#k'c1S},R     else奥古多媒体 W-qpP{F/n}z \/{
     AVIMembersList.append(theMember.name)奥古多媒体v^7T-U g
    end if奥古多媒体+s(T:kqnXo:E\
   end if奥古多媒体 V5wcB{5A,Hm"|
  end repeat
L.Y9BXlG{p _  end repeat
V4QA u3j  return AVIMembersList
kk7D4k} C[q,L A end奥古多媒体%vT7[w+C5f+w/mc

\9z1KVk   二、控制QuickTime VR的热区奥古多媒体o!zq"dh t

(},j8C"H2_8@8`/P,O   下面的代码用于实现对QTVR热区的控制:奥古多媒体1BV&`)R@@|E
奥古多媒体 q$m j7_Y)e,S Y B
-- 电影角本奥古多媒体S AR8BLulT
on startmovie
U6jd S Pe/Kl  sprite(1).VRHotSpotEnterCallback = #MyEnterHotspot
cS ?&C jw-w  sprite(1).VRNodeEnterCallback = #MyEnterNode
-Hg NjU8C2CGm  sprite(1).VRNodeExitCallback = #MyExitNode
S}#` ^ wcd  sprite(1).VRTriggerCallback = #MyVRTrigger
iy Y5|(`~U)x end奥古多媒体!ou1t'p5R C
奥古多媒体Gjgg},k n
on MyEnterHotspot me, id
.zSE#^8ywk,nO0^\  set VRHotSpotSprite = the spritenum of me 奥古多媒体;Ve\S4[3C"Fm
 put "mouse entered hotspot" && id && "of sprite" && sprite VRHotSpotSprite 奥古多媒体e4g0^g:}e'As
end奥古多媒体 qG1apF6qp&X's-D

q5B%FE"|(E.k:? on MyEnterNode me, id
w QF_)K%h  -- 在此加入命令行,点击热区后触发奥古多媒体0T J m(OK$M Z^
 set multiNodeVRspr = the spritenum of me 奥古多媒体wWd7o5h,g
 put "mouse entered node" && id && "of sprite" && sprite multiNodeVRspr奥古多媒体Y6YW4q:~%]#A
end奥古多媒体#m;f3D5T d)M
奥古多媒体U HqRX,O/?RY
on MyExitNode me, id
(PUz9p p  set exitmultiNodeVRspr = the spritenum of me
,Gw7L:V`7@$MF  put "mouse exited node" && id && "of sprite" && sprite exitmultiNodeVRspr 奥古多媒体KMl(S(g:`W;t GvVM
end

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